AI Insights · Timothy · April 2024
Top 5 Shopping Games on Unified Platform in Latin America, Q1 2024
In the first quarter of 2024, the top 5 shopping games in Latin America displayed varied performance in weekly downloads, revenue, and active users. Here’s a closer look at their trends.
In the first quarter of 2024, the top 5 shopping games on a unified platform in Latin America showed diverse performance metrics. Below, we delve into each game's weekly downloads, revenue, and active user trends.
My Mini Mart from SUPERSONIC STUDIOS LTD saw a significant increase in weekly revenue, climaxing at around $819 in the final week of March. The game experienced fluctuating weekly downloads, starting at 63.9K in early January, dipping to 39.2K in early February, and then rising to 59.2K by the end of March. Weekly active users showed a downward trend initially but recovered towards the end of the quarter, beginning at 231.9K and ending at 177.9K.
Idle Supermarket Tycoon - Shop by Digital Things had a modest peak in weekly revenue of $296 in early March. Weekly downloads were initially low, with a significant increase from 5.5K in the last week of January to 20.7K by the end of March. The game also saw a rise in weekly active users, starting at 51.4K in the first week of January and reaching 48.8K by the last week of March.
Goods Match 3D - Triple Master from HIGGS TECHNOLOGY CO., LIMITED had a peak weekly revenue of $246 in mid-January. Weekly downloads showed a declining trend, starting from 47.6K in early January and dropping to 10.6K by the end of March. Weekly active users also decreased, beginning at 126.1K and ending at 75K.
Pepi Super Stores: Mall Games by Pepi Play had a steady weekly revenue, peaking at $179 in the final week of March. This game experienced a decrease in weekly downloads from 19K in early January to 11.1K by the end of March. Weekly active users saw a downward trend, starting at 30.7K and ending at 18.8K.
Vlad and Niki Supermarket game from Oculist showed a slight peak in weekly revenue at $155 in mid-February. Weekly downloads fluctuated, starting at 29.3K in early January, peaking at 37.3K by the end of January, and then declining to 11K by the end of March. The game saw a decrease in weekly active users from 52.9K in early January to 30.6K by the end of March.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.